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- HALSCRIB Copyright 1987 Hal Mueller Page 1 of 9
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- BEFORE LOADING
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- 1. Copy your COMMAND.COM onto the HALSCRIB system disk.
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- 2. Use DISKCOPY to make a backup copy of the HALSCRIB
- system disk.
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- LOADING
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- 1. Insert the HALSCRIB system disk onto the default drive,
- type HALSCRIB (or MONOCRIB or HGC_CRIB), then press the
- [ENTER] key.
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- It is important that the files "HALSCRIB.EXE" and
- "HAL 1987.DAT" both be on the same diskette. (The
- accumulated statistics and your settings will always be
- retrieved from the default drive).
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- PLAYING
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- The important keys are
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- [UP ARROW] for candidate card selection and setting selection
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- [LEFT/RIGHT ARROW] for card selection and changing options
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- [ENTER] for card confirmation and screen mode changes
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- When in doubt press any [ARROW] key a number of times, if that
- has no effect, press the [ENTER] key.
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- AFTER LOADING
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- You should see the "LOGO" screen just after HALSCRIB has been
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- loaded.
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- 1. Press any key. You should see the "SETTINGS" screen
- after about 1 second.
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- 2. To start play using the settings that are displayed,
- press the [ENTER] key whenever the "ACTION" setting
- option is "play".
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- 3. To choose a different setting, press the [UP ARROW] or
- [DOWN ARROW] key enough times so that the current
- option of the setting you want is "highlighted".
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- 4. To choose a different option of a particular setting,
- press the [LEFT ARROW] or [RIGHT ARROW] enough times so
- that the current option you want is "highlighted" (see
- number 3).
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- 5. After all options have been set, highlight the "play"
- option of the "action" setting by pressing the [ARROW]
- keys if required. You are ready to perform step 2.
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- HALSCRIB Copyright 1987 Hal Mueller Page 2 of 9
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- DURING PLAY - CRIB DISCARDS ("cards" - "auto" mode)
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- The program will deal 6 cards alternately to you and to "HAL",
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- your computer opponent. After HAL decides on his 2 discards,
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- your left-most card will be "highlighted".
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- To select your 2 discards, you make 2 candidate discards first.
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- You can change your mind and reselect your discards or proceed.
-
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- 1. To select your first discard, press the [LEFT/RIGHT
- ARROW] key enough times so that the card you want
- discarded is highlighted. Then press the [UP ARROW]
- key. (This "reverse-highlighted" card can not be de-
- selected until the second discard has been "reverse-
- highlighted").
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- 2. Select your second discard in exactly the same way as
- in step 1.
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- 3. The "reverse-highlighted" cards are candidates for the
- crib. Press the [ENTER] key to commit them to the
- crib. Press any other key to restart the selection
- process (at step 1).
-
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- On the far left of the screen either above or below the crib
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- board you should note the positions of a "SCORE" box and directly
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- opposite a "single" card with a solid line on its left edge. The
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- "single" card represents the balance of the deck and its location
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- shows who the dealer is. (The crib belongs to the dealer.) The
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- "SCORE" box represents who the non-dealer is. (The non-dealer
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- plays the first card after the up-card has been selected).
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- HALSCRIB Copyright 1987 Hal Mueller Page 3 of 9
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- DURING PLAY - PEGGING
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- The up-card is randomly selected by the program and is displayed
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- between the dealer's hand and the dealer's crib. After this, the
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- non-dealer plays a card. This card is displayed to the left of
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- the "SCORE" box.
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- Whenever it is your turn to play, the leftmost card remaining in
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- your hand will be highlighted. To select a card, you follow a
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- process similar to discarding.
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- 1. Press the [RIGHT/LEFT ARROW] keys enough times so that
- the card you want to play is highlighted.
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- 2. Press the [UP ARROW] key to make this card the
- "reverse-highlighted" candidate card.
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- 3. Press the [ENTER] key to commit the candidate card as
- the played card. Press any other key to restart the
- selection process (at step 1).
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- The program will play a card for you automatically in "no choice"
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- pegging situations. (A "no choice" situation exists if you have
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- only one card that can be legally played, if the remaining
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- playable cards are all the same rank, or if HAL has no more
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- cards left). The program will not let you play an illegal card.
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- (A card is illegal if it makes the pegging sum greater than 31).
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- DUURING PLAY - SCORING
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- In "score" - "yes" mode, the program automatically awards points
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- during pegging, hand valuation, and crib valuation for you and
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- HAL.
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- HALSCRIB Copyright 1987 Hal Mueller Page 4 of 9
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- SETTINGS
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- There are 18 settings that can be changed. Move the [UP/DOWN
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- ARROW] keys enough times so that the setting option you want to
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- change is "highlighted". Press the [LEFT/RIGHT ARROW] keys
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- enough times so that the particular option you want is
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- highlighted.
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- ACTION
- This setting is the only one that requires you to press the
- [ENTER] key after the option mode you want is highlighted.
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- * play
- begin play
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- save
- store the current stats into a filename of your choice
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- load
- retrieve (and reset) the stats from a filename of your
- choice
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- stats
- view the current stats (as of the last game)
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- look
- view the last deal of the last game
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- rules
- view a 3-page summary of the rules of cribbage
- (Press the [ARROW] keys to switch from one page to
- another. Press the [ENTER] key to return to the
- SETTINGS screen.)
-
- * logo
- view the LOGO screen
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- * exit
- end the program and return control to the operating
- system (The program will automatically "save" your
- current stats.)
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- HALSCRIB Copyright 1987 Hal Mueller Page 5 of 9
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- level
- There are 3 levels of play
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- * novice (3 modes of "help" available)
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- * intermediate (1 mode of "help" available)
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- * expert (no "help" available)
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- bonus
- The value of a game may be doubled or quadrupled if a
- player loses by more than 30 points (skunk) or 60 points
- (double-skunk).
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- none
- no bonus for a skunk or double-skunk
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- skunk - 2x
- value of game is doubled if a skunk or double-skunk
- occurs
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- * double-skunk - 4x
- value of game is doubled if a skunk occurs and is
- quadrupled if a double-skunk occurs
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- dealer
- The dealer at the start of a new game will be selected.
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- alternate
- players take turns being the dealer at the start
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- loser
- the loser of the last game becomes the dealer
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- chance - high
- the deck is cut - high card determines the dealer
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- * chance - low
- the deck is cut - low card determines the dealer
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- me
- HAL is the dealer
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- you
- you are the dealer
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- HALSCRIB Copyright 1987 Hal Mueller Page 6 of 9
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- peg run
- during pegging determines how a "run" or "sequence" (poker
- term is "straight") of 3 or more is recognized
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- * any order
- example - 6 8 7 9 is a run of 3 (6 8 7) then a run of 4
- 9 6 7 8 is a run of 4
- 6 9 8 7 is a run of 4
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- sorted order
- example - 6 8 7 9 is not a run
- 9 6 7 8 is a run of 3 (9 is not recognized)
- 6 9 8 7 is a run of 3 (6 is not recognized)
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- J limit
- during pegging determines how many points from 121 an up-
- card of a Jack will not benefit the dealer 2 points
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- help
- whenever a card is highlighted or "extra-highlighted" you
- may obtain help by pressing the [HELP] key (the [F1] key on
- the PC).
-
- * none
- automatically set when playing against the "expert" HAL
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- crib
- the program suggests your crib discards (available
- against the "intermediate" or "novice" HAL)
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- peek
- the program lets you look at HAL's hand and his
- discards (available against the "novice" HAL)
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- both
- enables both "crib" and "peek" against the novice HAL
- only
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- pause
- controls pause length between cards while pegging and
- between score displays when scoring
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- * auto
- program pauses and resumes automatically
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- manual
- program waits for you to press any key before resuming
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- HALSCRIB Copyright 1987 Hal Mueller Page 7 of 9
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- cards
- determines how the players obtain their 6 cards and how the
- up-card is selected
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- * auto
- the program automatically selects 6 cards randomly for
- you and HAL, and automatically selects the up-card
- randomly
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- auto - pick 1
- the program randomly selects 6 cards for HAL. You
- manually select each of your cards, one-at-a-time,
- during pegging and your 2 crib discards before
- hand/crib valuation. The up-card is then automatically
- selected randomly.
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- auto - pick 6
- the program randomly selects 6 cards for HAL. You
- manually select each of your cards, all-at-once, before
- pegging. The up-card is then automatically selected
- randomly.
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- manual - pick 1
- similar to "auto - pick 1" except that you select 6
- cards for HAL and the up-card
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- manual - pick 6
- similar to "auto - pick 6" except that you select 6
- cards for HAL and the up-card
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- points
- determines who computes your points during pegging and
- hand/crib valuation
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- * auto
- program computes your points (and automatically moves
- your pegs)
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- manual
- after each card you play during pegging and during
- hand/crib valuation you must manually enter your total
- points
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- To enter your points, press the [LEFT/RIGHT ARROW] keys
- enough times until the displayed points inside the
- "POINTS" box reaches your target value. Then press the
- [ENTER] key.
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- You press the [ARROW] key appropriate to the current
- location of the "highlighted" peg - the [LEFT ARROW]
- key moves the peg to the left, the [RIGHT ARROW] key
- moves the peg to the right.
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- HALSCRIB Copyright 1987 Hal Mueller Page 8 of 9
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- muggins
- if the points you entered manually do not equal the true
- value, HAL adds the difference to his score
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- * no
- any missed points are not added to HAL's score
- (automatically set to "no" if "points" option is "auto"
- and "cards" option is "auto")
-
- yes
- missed points or attempts to "select" HAL's cards for
- your own hand cause points to be added to HAL's score
- (HAL gets 2 points for each time that you attempt to
- select his cards. This process is called "scanning".)
-
- game
- determines whether you play the 6-card game to 121 points or
- the 5-card game to 61 points (The 5-card game is the
- forerunner of our modern 6-card game.)
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- timer
- this speeds up or slows down the amount of time spent on
- automatic pauses
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- slower
- slows down the pause timer
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- constant
- leaves the pause timer unchanged
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- faster
- speeds up the pause timer
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- sound
- enables or disables the sound from the speaker
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- no
- disables the sound
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- * yes
- enables the sound
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- score
- enables or disables the display of the "SCORE" box
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- no
- disables the display
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- * yes
- enables the display
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- HALSCRIB Copyright 1987 Hal Mueller Page 9 of 9
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- points
- enables or disables the display of the "POINTS" box
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- no
- disables the display
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- * yes
- enables the display
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- random
- enables or disables the sequence in which HAL plays his
- cards during pegging
- and
- enables or disables the use of pre-determined deal sequences
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- You enable pre-determined deal sequences by pressing an
- [ARROW] key enough times so that "deal # NNNX" is displayed,
- then press the [RIGHT ARROW] key to increase NNN and the
- [LEFT ARROW] key to decrease NNN.
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- You disable pre-determined deal sequences by reducing NNN to
- 0. (Press the [LEFT ARROW] key to decrease NNN.)
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- NNN represents a number from 1 - 999
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- X represents a letter from A-W (upper-case for 121-point
- game and lower-case for 61-point game)
- or * (when not in pure "auto" option mode in the "cards"
- setting)
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- * no
- disables random pegging card plays
- disables pre-determined deals
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- no - deal # NNNX
- disables random pegging card plays
- enables pre-determined deal # NNNX
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- * yes
- enables random pegging card plays
- disables pre-determined deals
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- enables random pegging card plays
- enables pre-determined deal # NNNX
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- ME / YOU
- allows you to analyze HAL's play (when used with " - pick "
- option in "cards" setting) depending on the score status
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- Press the [ARROW] keys to increase/decrease the points for
- HAL ("ME") and for you ("YOU").
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